I've been reading a lot of different OSR games recently and noticed that the Crypts & Things Remastered Edition (not yet released) is going to make use of some kind of Luck mechanic in substitution of saving throws (from what I can piece together, I don't have access to the backer's PDF, alas, I didnt know about this product until recently).
As I understand it the Crypts & Things Luck mechanic was inspired by the old Ian Livingstone and Steve Jackson Fighting Fantasy books, which used an oscillating Luck score as the adventure book progressed.
I think this is a VERY interesting idea that has the potential to add some great twists to traditional DnD and other roleplaying games.
Currently I'm working on a Low Fantasy OSR/d20 hybrid game system (working title "Low Fantasy Gaming" or LFG), and the Luck mechanic is a critical enabler for a number of design options. Some ideas that I'm experimenting with are:
The above are just some Luck dependent ideas I'm tinkering with for LFG. I hope they might inspire you to consider using a Luck mechanic of some variation in your own game. If you have any ideas on how we can use Luck in a DnD like game, by all means let me know!
Do you like the above ideas? Hate them? I'd be very interested to hear your thoughts.
Low Fantasy Gaming - free PDF book:
Low Fantasy Gaming Googleplus Community