Spell-less Ranger for DnD 5e and Primeval Thule
I mentioned in a previous post that I really like the Primeval Thule setting, and in particular its low magic theme.
Rare magic works great for shows and stories like Game of Thrones and Lord of the Rings, but it doesn't mesh quite so well DnD and the classes presented in 5e's Player's Handbook. The issue is the vast majority of the subclasses have some kind of overt magic attached to them.
From memory I can only think of a handful of martial only "mundane" subclasses - one from Barbarian, two from Fighter, and two from Rogue. All of the remaining classes have magic hard coded into them.
Which got me thinking about Rangers and Primeval Thule. It would be great to have an option to play a ranger who doesn't cast spells; a silent hunter particularly skilled in traversing the deadly wilds of the primeval continent.
But what would my ideal spell less ranger look like?
Well, for me (and I appreciate others might take a different view) my ideal ranger for Thule is basically a wilderness commando, with a pet, and some herbalism based spell like abilities.
So I've taken a crack at it below. Note that this is a single class and subclass rolled into one. My spell less ranger comes with a pet baked in, which I know might not be for everyone.
For balance reasons I haven't strayed too far from the Player's Handbook ranger, but I think it provides the mechanics needed to convey that feeling of a wide roaming hunter, accompanied by his loyal beast companion, with a few herbalism based tricks tucked up his or her sleeve, just in case.
House Rule #5: the Spell less (Martial) Ranger
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