So I've been reading a lot of the OSR ("Old School Revival" amongst others) DnD games lately, as well as settings that might be characterised as "Low Fantasy".
By low fantasy, I mean settings which tend to have the following features:
In my ideal "low fantasy" DnD ruleset, I would have only a single type of spell caster, most similar to something like a warlock or wizard from 5e (but with healing magic as part of the spell list). Which means no clerics. And if I remove clerics, the wisdom ability score becomes much less important. Which presents an opportunity to revise the classic six attributes.
So here are my revised attributes to better suit a "low fantasy" OSR game rule set:
As you can see from the above list, wisdom is no more, narrowed instead to Willpower, critical for any PC that does not want to easily succumb to fear, charm or madness (common threats in many Sword & Sorcery games), not to mention Hold Person and similar OSR spells. Perceptiveness gets wrapped into Intelligence, making it much less of a "dump stat" for any PC. Finally, Charisma is also narrowed somewhat, the sense of self aspect rolled into Willpower, clarifying Charisma as the ability to influence others.
Houserule #9: Variant ability scores for OSR Low Fantasy
Low Fantasy Gaming - free PDF book:
Low Fantasy Gaming Googleplus Community