This one is pretty straight forward - a 1d100 table with about 90% mundane items (with a bit of a twist or side trek seed), and the other 10% enchanted items of an odd sort of caliber. I recommend rolling 1d100 twice and choosing the most appropriate result. Hope it adds a touch of mystery to your next game. Houserule #12: Trinkets and Enchanted Curios Table
0 Comments
|
Low Fantasy Gaming - free PDF book:
Low Fantasy Gaming Googleplus Community
|